Hi Julien,

Could you post the whole modified file as copy and pasting modification
isn't reliable.

Thanks,
Robert.

On 12 August 2015 at 22:01, Julien Valentin <[email protected]>
wrote:

> Hi,
> Serializing custom geometry i ran into a crash due to a
> setVertexAttribArrayList(array) with array containing NULL vertexAttrib.
> I added a test in order to avoid it
>
>
> Code:
> void Geometry::setVertexAttribArrayList(const ArrayList& arrayList)
> {
>     _vertexAttribList = arrayList;
>
>     dirtyDisplayList();
>
>     if (_useVertexBufferObjects)
>     {
>         for(ArrayList::iterator itr = _vertexAttribList.begin();
>             itr != _vertexAttribList.end();
>             ++itr)
>         {
> if(itr->get())//ADDED
>             addVertexBufferObjectIfRequired(itr->get());
>         }
>     }
> }
>
>
>
>
> Thank you!
>
> Cheers,
> Julien
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=64749#64749
>
>
>
>
>
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