Hi Jannik, Well spotted, you change the code to what I intended when originally writing the GLObjectManager functionality but obviously had an off day when converting the various destructor’s. Kudos!
Fix now merged and checked into git master. Have a great weekend :-) Robert. On 5 February 2016 at 13:20, Jannik Heller <[email protected]> wrote: > Hi Robert, > > This submission changes deleteGLObject calls to scheduleGLObjectForDeletion, > to ensure that the actual deletion happens from the correct thread (the > graphics thread). This fixes the leak I reported in > http://forum.openscenegraph.org/viewtopic.php?t=15567 , and possibly also > http://forum.openscenegraph.org/viewtopic.php?t=15564. > > Thank you! > > Cheers, > Jannik > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=66223#66223 > > > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
