Hi Jannik,

Well spotted, you change the code to what I intended when originally
writing the GLObjectManager functionality but obviously had an off day
when converting the various destructor’s.  Kudos!

Fix now merged and checked into git master.

Have a great weekend :-)
Robert.

On 5 February 2016 at 13:20, Jannik Heller <[email protected]> wrote:
> Hi Robert,
>
> This submission changes deleteGLObject calls to scheduleGLObjectForDeletion, 
> to ensure that the actual deletion happens from the correct thread (the 
> graphics thread). This fixes the leak I reported in 
> http://forum.openscenegraph.org/viewtopic.php?t=15567 , and possibly also 
> http://forum.openscenegraph.org/viewtopic.php?t=15564.
>
> Thank you!
>
> Cheers,
> Jannik
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=66223#66223
>
>
>
>
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