Hi Tony,

The changes look sound - nice when a bug fix simplifies the code :-)

I don't expect any complications with this change and have checked it into
master, 3.4 and 3.2 branches.

Cheers,
Robert

On 15 January 2016 at 06:11, Tony Vasile <[email protected]> wrote:

> In case you require the modified source file I have it attached it here.
> The problem is when a single child node of a switch has a transformation
> applied to it. By removing the child and adding it under a MatrixTransform
> node causes the ValueList to be cleared and when the addChild occurs for
> the MatrixTransform with the original node added as its child the lists are
> set to their default value of true.
>
> The fix just replaces the original child node with the MatrixTransform
> node.
>
> ------------------------
> Tony V
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=66021#66021
>
>
>
>
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