Just to save someone some time:

When integrating this code in with some other code I found that it would mess 
up everything else (textures wouldn't allocate, etc, etc). Turns out this line:
s->setUseVertexAttributeAliasing(true);
was screwing up the fixed pipeline stuff, but that it actually isn't necessary, 
so I would leave that line out.

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http://www.hrwallingford.com/facilities/ship-simulation-centre 
(http://www.hrwallingford.com/facilities/ship-simulation-centre)

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66645#66645





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