Just to save someone some time: When integrating this code in with some other code I found that it would mess up everything else (textures wouldn't allocate, etc, etc). Turns out this line: s->setUseVertexAttributeAliasing(true); was screwing up the fixed pipeline stuff, but that it actually isn't necessary, so I would leave that line out.
------------------------ http://www.hrwallingford.com/facilities/ship-simulation-centre (http://www.hrwallingford.com/facilities/ship-simulation-centre) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66645#66645 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
