Hi Christian,

Thanks for the example.  I've merged it with OpenSceneGraph-Data and
used the git author set to your name/email, looking at github this
means it links automatically with your git account.  I hope this is
OK.

Thanks,
Robert.


On 10 March 2016 at 16:20, Christian Buchner
<[email protected]> wrote:
>
> It appears there is almost no working example of an OSG object that uses the
> fixed function pipeline DOT3 bump mapping technique.
>
> I am attaching an .osg file that features an animated light source that
> highlights the effect. In osgviewer rotate the box 90 degrees to the side
> for best effect.
>
> This is based on a really ancient forum posting from 2008, the OSG file was
> manually cleaned up, removing unnecessary transparency and blending effects.
> http://delta3d.org/forum/viewtopic.php?showtopic=12622
>
> The stone wall texture and bump map was taken from this osg example
> repository:
> https://bitbucket.org/kornerr/osg-deferred-shading/src/2b2f5532f41c305b31c46467291281388657b392?at=default
>
> Any other pairs of diffuse and normal textures might work just as fine. Even
> if this does not make it into the OpenSceneGraph-Data repository, this
> posting will hopefully preserve the example for another 10 years ;-)
>
> Christian
>
>
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