Hi Christian, Thanks for the example. I've merged it with OpenSceneGraph-Data and used the git author set to your name/email, looking at github this means it links automatically with your git account. I hope this is OK.
Thanks, Robert. On 10 March 2016 at 16:20, Christian Buchner <[email protected]> wrote: > > It appears there is almost no working example of an OSG object that uses the > fixed function pipeline DOT3 bump mapping technique. > > I am attaching an .osg file that features an animated light source that > highlights the effect. In osgviewer rotate the box 90 degrees to the side > for best effect. > > This is based on a really ancient forum posting from 2008, the OSG file was > manually cleaned up, removing unnecessary transparency and blending effects. > http://delta3d.org/forum/viewtopic.php?showtopic=12622 > > The stone wall texture and bump map was taken from this osg example > repository: > https://bitbucket.org/kornerr/osg-deferred-shading/src/2b2f5532f41c305b31c46467291281388657b392?at=default > > Any other pairs of diffuse and normal textures might work just as fine. Even > if this does not make it into the OpenSceneGraph-Data repository, this > posting will hopefully preserve the example for another 10 years ;-) > > Christian > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
