Hi Robert, Your solution does the trick :-)
Cheers Sebastian
Hi Sebastian, Just getting back on the submissions horse, checking through my archive of submissions this thread wasn't concluded, last thing written was by me back in February:I don't know why line 76 which is : osg::NodeVisitor::traverse( node ); Isn't simply: traverse( node ); As from my reading of the code it would do exactly what you are after. I'm not familiar with the wider code to know what the consequences would be but outwardly this seems to be like a sensible thing to do, but given it takes extra work to add the explicit osg::NodeVisitor:: it would seem like it was a conscious decision by the author. No clue as to whey though....I have just made the above change and I believe it will achieve the same thing as your modification, but by removing code rather than adding any. I have checked this change into git master. Could you test it out on your models and see if it's now doing what you are after? Cheers, Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
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