Hi Christian,

I have finally had a chance to review and check in the osgdeferred
example.  I have added shaders and .osgt files to OpenSceneGraph-Data
and the osgdeferred example to OSG master.  I made a few amendments to
the source to find the new placements of the shaders and added a bit
of spacing between the function declarations to make it more readable,
adding use of setMaxAnisotopy() to improve the rendering of the walls
when at shallow angles, and changed a couple of types, finally added
the StatsHandler and remove the hardwiring to 40hrz and small window
size.  Pretty minor changes in all.

Cheers,
Robert.
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