Hi,
I corrected PrimitiveSet.cpp in order DrawArraysLength can be instanced.
It's the only pr missing code
if (_numInstances>=1) glDrawXXXInstanced(...,_numInstances);
else glDrawXXX();
Thank you!
Cheers,
Julien
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67388#67388
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/PrimitiveSet>
#include <osg/BufferObject>
#include <osg/State>
#include <osg/Notify>
using namespace osg;
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// PrimitiveSet
//
unsigned int PrimitiveSet::getNumPrimitives() const
{
switch(_mode)
{
case(POINTS): return getNumIndices();
case(LINES): return getNumIndices()/2;
case(TRIANGLES): return getNumIndices()/3;
case(QUADS): return getNumIndices()/4;
case(LINE_STRIP):
case(LINE_LOOP):
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(PATCHES):
case(POLYGON): return (getNumIndices()>0) ? 1 : 0;
}
return 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// DrawArray
//
void DrawArrays::draw(State& state, bool) const
{
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
GLenum mode = _mode;
if (_mode==GL_QUADS)
{
state.drawQuads(_first, _count, _numInstances);
return;
}
else if (mode==GL_POLYGON)
{
mode = GL_TRIANGLE_FAN;
}
else if (mode==GL_QUAD_STRIP)
{
mode = GL_TRIANGLE_STRIP;
}
if (_numInstances>=1) state.glDrawArraysInstanced(mode,_first,_count, _numInstances);
else glDrawArrays(mode,_first,_count);
#else
if (_numInstances>=1) state.glDrawArraysInstanced(_mode,_first,_count, _numInstances);
else glDrawArrays(_mode,_first,_count);
#endif
}
void DrawArrays::accept(PrimitiveFunctor& functor) const
{
functor.drawArrays(_mode,_first,_count);
}
void DrawArrays::accept(PrimitiveIndexFunctor& functor) const
{
functor.drawArrays(_mode,_first,_count);
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// DrawArrayLengths
//
unsigned int DrawArrayLengths::getNumPrimitives() const
{
switch(_mode)
{
case(POINTS): return getNumIndices();
case(LINES): return getNumIndices()/2;
case(TRIANGLES): return getNumIndices()/3;
case(QUADS): return getNumIndices()/4;
case(LINE_STRIP):
case(LINE_LOOP):
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(PATCHES):
case(POLYGON): return size();
}
return 0;
}
void DrawArrayLengths::draw(State& state, bool) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (_mode==GL_QUADS)
{
GLint first = _first;
for(vector_type::const_iterator itr=begin();
itr!=end();
++itr)
{
state.drawQuads(first, *itr, _numInstances);
first += *itr;
}
return;
}
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
GLint first = _first;
for(vector_type::const_iterator itr=begin();
itr!=end();
++itr)
{
if (_numInstances>=1) glDrawArraysInstanced(mode,first,*itr,_numInstances);
else glDrawArrays(mode,first,*itr);
first += *itr;
}
}
void DrawArrayLengths::accept(PrimitiveFunctor& functor) const
{
GLint first = _first;
for(vector_type::const_iterator itr=begin();
itr!=end();
++itr)
{
functor.drawArrays(_mode,first,*itr);
first += *itr;
}
}
void DrawArrayLengths::accept(PrimitiveIndexFunctor& functor) const
{
GLint first = _first;
for(vector_type::const_iterator itr=begin();
itr!=end();
++itr)
{
functor.drawArrays(_mode,first,*itr);
first += *itr;
}
}
unsigned int DrawArrayLengths::getNumIndices() const
{
unsigned int count = 0;
for(vector_type::const_iterator itr=begin();
itr!=end();
++itr)
{
count += *itr;
}
return count;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// DrawElementsUByte
//
DrawElementsUByte::~DrawElementsUByte()
{
releaseGLObjects();
}
void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
if (useVertexBufferObjects)
{
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
state.bindElementBufferObject(ebo);
if (ebo)
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_BYTE, (const GLvoid *)(ebo->getOffset(getBufferIndex())), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_BYTE, (const GLvoid *)(ebo->getOffset(getBufferIndex())));
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_BYTE, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_BYTE, &front());
}
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_BYTE, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_BYTE, &front());
}
}
void DrawElementsUByte::accept(PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUByte::accept(PrimitiveIndexFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUByte::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// DrawElementsUShort
//
DrawElementsUShort::~DrawElementsUShort()
{
releaseGLObjects();
}
void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
if (useVertexBufferObjects)
{
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
state.bindElementBufferObject(ebo);
if (ebo)
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_SHORT, (const GLvoid *)(ebo->getOffset(getBufferIndex())), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_SHORT, (const GLvoid *)(ebo->getOffset(getBufferIndex())));
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_SHORT, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_SHORT, &front());
}
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_SHORT, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_SHORT, &front());
}
}
void DrawElementsUShort::accept(PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUShort::accept(PrimitiveIndexFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUShort::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// DrawElementsUInt
//
DrawElementsUInt::~DrawElementsUInt()
{
releaseGLObjects();
}
void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
{
GLenum mode = _mode;
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
#endif
if (useVertexBufferObjects)
{
GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
state.bindElementBufferObject(ebo);
if (ebo)
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_INT, (const GLvoid *)(ebo->getOffset(getBufferIndex())), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_INT, (const GLvoid *)(ebo->getOffset(getBufferIndex())));
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_INT, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_INT, &front());
}
}
else
{
if (_numInstances>=1) state.glDrawElementsInstanced(mode, size(), GL_UNSIGNED_INT, &front(), _numInstances);
else glDrawElements(mode, size(), GL_UNSIGNED_INT, &front());
}
}
void DrawElementsUInt::accept(PrimitiveFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUInt::accept(PrimitiveIndexFunctor& functor) const
{
if (!empty()) functor.drawElements(_mode,size(),&front());
}
void DrawElementsUInt::offsetIndices(int offset)
{
for(iterator itr=begin();
itr!=end();
++itr)
{
*itr += offset;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// MultiDrawArrays
//
#ifdef OSG_HAS_MULTIDRAWARRAYS
void MultiDrawArrays::draw(osg::State& state, bool) const
{
// OSG_NOTICE<<"osg::MultiDrawArrays::draw"<<std::endl;
GLExtensions* ext = state.get<GLExtensions>();
if (ext->glMultiDrawArrays)
{
GLsizei primcount = osg::minimum(_firsts.size(), _counts.size());
ext->glMultiDrawArrays(_mode, &_firsts.front(), &_counts.front(), primcount);
}
}
void MultiDrawArrays::accept(PrimitiveFunctor& functor) const
{
unsigned int primcount = osg::minimum(_firsts.size(), _counts.size());
for(unsigned int i=0; i<primcount; ++i)
{
functor.drawArrays(_mode, _firsts[i], _counts[i]);
}
}
void MultiDrawArrays::accept(PrimitiveIndexFunctor& functor) const
{
unsigned int primcount = osg::minimum(_firsts.size(), _counts.size());
for(unsigned int i=0; i<primcount; ++i)
{
functor.drawArrays(_mode, _firsts[i], _counts[i]);
}
}
unsigned int MultiDrawArrays::getNumIndices() const
{
unsigned int total=0;
for(Counts::const_iterator itr = _counts.begin(); itr!=_counts.end(); ++itr)
{
total += *itr;
}
return total;
}
unsigned int MultiDrawArrays::index(unsigned int pos) const
{
unsigned int i;
for(i=0; i<_counts.size(); ++i)
{
unsigned int count = _counts[i];
if (pos<count) break;
pos -= count;
}
if (i>=_firsts.size()) return 0;
return _firsts[i] + pos;
}
void MultiDrawArrays::offsetIndices(int offset)
{
for(Firsts::iterator itr = _firsts.begin(); itr!=_firsts.end(); ++itr)
{
*itr += offset;
}
}
unsigned int MultiDrawArrays::getNumPrimitives() const
{
switch(_mode)
{
case(POINTS): return getNumIndices();
case(LINES): return getNumIndices()/2;
case(TRIANGLES): return getNumIndices()/3;
case(QUADS): return getNumIndices()/4;
case(LINE_STRIP):
case(LINE_LOOP):
case(TRIANGLE_STRIP):
case(TRIANGLE_FAN):
case(QUAD_STRIP):
case(PATCHES):
case(POLYGON):
{
unsigned int primcount = osg::minimum(_firsts.size(), _counts.size());
return primcount;
}
}
return 0;
}
void MultiDrawArrays::add(GLint first, GLsizei count)
{
_firsts.push_back(first);
_counts.push_back(count);
}
#endif
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org