Hi Robert Sorry, it was a threading issue on my side
robertosfield wrote: > Hi Juilien, > > I haven't looked at the changes yet as I'm mid reviewing other code, > but thought I'd get a quick reply as the issue you described sounds > like it might stem from elsewhere. It's normal for the OSG to crash > if you just modify stuff, if elements are changed then existing > mechanisms should get things updated correctly, forcing a compile > isn't something that should be required. > > Could you provide details on the crash (ie.e. stack trace) and the > usage case that provokes the crash. > > Robert. > > On 21 June 2016 at 13:30, Julien Valentin <> wrote: > > > Hi, > > > > I'm using a runtime osg editor and found out that osg::Geometry is now > > really meaned for this kind of usage: it often crash when i modify Geometry > > at runtime. > > It's mainly due to the compileGLObjects not being rerun > > > > So I added: > > -a percontext dirty flag in order to rerun compilation if Geometry is > > modified > > -and also a loop on primset in compileObject in order to compile associated > > bufferobject if required > > > > Please, tell me what you think of this design > > > > Thank you! > > > > Cheers, > > Julien > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=67714#67714 > > > > > > > > > > _______________________________________________ > > osg-submissions mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > > > _______________________________________________ > osg-submissions mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67826#67826 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
