Hi Robert
Sorry, it was a threading issue on my side

robertosfield wrote:
> Hi Juilien,
> 
> I haven't looked at the changes yet as I'm mid reviewing other code,
> but thought I'd get a quick reply as the issue you described sounds
> like it might stem from elsewhere.  It's normal for the OSG to crash
> if you just modify stuff, if elements are changed then existing
> mechanisms should get things updated correctly, forcing a compile
> isn't something that should be required.
> 
> Could you provide details on the crash (ie.e. stack trace) and the
> usage case that provokes the crash.
> 
> Robert.
> 
> On 21 June 2016 at 13:30, Julien Valentin <> wrote:
> 
> > Hi,
> > 
> > I'm using a runtime osg editor and found out that osg::Geometry is now 
> > really meaned for this kind of usage: it often crash when i modify Geometry 
> > at runtime.
> > It's mainly due to the compileGLObjects not being rerun
> > 
> > So I added:
> > -a percontext dirty flag in order to rerun compilation if Geometry is 
> > modified
> > -and also a loop on primset in compileObject in order to compile associated 
> > bufferobject if required
> > 
> > Please, tell me what you think of this design
> > 
> > Thank you!
> > 
> > Cheers,
> > Julien
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=67714#67714
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-submissions mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> > 
> > 
> _______________________________________________
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> 
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67826#67826





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