On 27 June 2016 at 21:42, Julien Valentin <[email protected]> wrote:
> Hi Robert,
>
> Just a spec quoting arging that subroutine uniform cannot be a treated as a 
> common osg::Uniform
>
> Additions to Chapter 2 of the OpenGL 3.2 Specification (OpenGL Operation)
> Add a section "Subroutine Uniform Variables" after Section 2.11.4,
> "Subroutine uniform variables are similar to uniform variables, except they 
> are context state rather than program state. "

However, the actual implementation you posted requires the current
program state to apply itself.  Something is amiss, either the
implementation or this statement.

Robert.
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