Hi, I think adding a block test if(pcp != state.getLastAppliedProgramObject()) in Program.cpp l516 would avoid unnecessary calls to glUseProgram
Thank you! Cheers, Julien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67878#67878 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
