Hi all Ok I know what's wrong with my impl: I've discovered a Huge bug linked to glvertexAttribPointer defined via ArrayDispatcher and so on with indices not offseted in primset sharing the vbo...Big mess:/ Will try to find out in the same time Robert work on it
Have a Good Sunday robertosfield wrote: > On 8 July 2016 at 13:49, Mathieu MARACHE <> wrote: > > > Great news ;-) > > > > Was hoping to finish it today, but have a birthday family walk and > dinner planned for the rest of today so heading off line. > > I have a prototype of VAO functionality kinda working. Performance is > on big city models better than without VAO but still not as good as > with display lists... > > I'm currently refactoring the internals of how vertex data is passed > to try and avoid some of the CPU overhead. I expected there is couple > more days work getting it all working smoothly. > > Robert. > _______________________________________________ > osg-submissions mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68084#68084 _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
