Thanks Ravi, changed now merged and checked into git master.  Could
you test git master and let us know whether everything is build fine.
Cheers, Robert.

On 2 August 2016 at 03:51, Ravi Mathur <[email protected]> wrote:
> Hi Robert,
>
> Here are my newest updates to the CMake build system for Mac OSX. The 
> attached patch replaces the one from my previous post.
>
> Changelog:
> * On OSX, all OSG components now use the same OpenGL implementation (Cocoa or 
> X11) based on OSG_WINDOWING_SYSTEM. Fixes issues related to mixing Cocoa & 
> X11 OpenGL implementations.
> * Moved CMAKE_OSX_ARCHITECTURES and CMAKE_OSX_DEPLOYMENT_TARGET before first 
> call to project() as required by CMake. Fixes configure error produced by 
> CMake 3.4+ on OSX.
> * OSX version checks now make use of CMake's built-in 
> VERSION_[LESS/GREATER/EQUAL] version comparator (cleaner code).
> * avfoundation plugin and osgmultitouch/osgoscdevice examples disabled on 
> OSX/X11 (not supported).
>
> I've attached the changes as a Git patch. The CMake files changed are:
> * CMakeLists.txt
> * CMakeModules/FindAVFoundation.cmake
> * CMakeModules/FindQuickTime.cmake
> * examples/osgmultitouch/CMakeLists.txt
> * examples/osgoscdevice/CMakeLists.txt
> * examples/osgviewerCocoa/CMakeLists.txt
> * src/osgPlugins/avfoundation/CMakeLists.txt
> * src/osgViewer/CMakeLists.txt
>
> Thanks,
> Ravi
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=68243#68243
>
>
>
>
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