Hi everyone,

I am trying to write a functional compute shader, but the uniforms dont't want 
to work.
I have a compute and a usual shader program currently. The compute shader has 
to write a texture, which can be read by the usual shader. This part works 
fine. But I would like to pass some (custom) uniforms (lights, amount of the 
light sources, projection/view matrix etc.). I use the same method by the two 
shaders, , but the data seems to arrive only by the usual shader program.
I thought something could  be wrong with the compute shader, but the texture 
data is there, so the communication is working. Should I pass the uniforms in 
an other way, when I have to send data to a compute shader? I can't figure it 
out, where is the mistake...

Thanks a lot :)
Mary-Ann

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http://forum.openscenegraph.org/viewtopic.php?p=69141#69141





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