Thanks Harwig, I've applied the change to git master, 3.2 and 3.4
branches.  In future could post a git pull request or the whole
modified file as these approaches are far more reliable.  Cheers
Rober6

On 20 November 2016 at 16:40, Hartwig Wiesmann
<[email protected]> wrote:
> Hi,
>
> ScalarsToColors should return values from black to white. But if the passed 
> value to getColor is larger than max also black is returned (see code below).
>
>
> Code:
>
> osg::Vec4 ScalarsToColors::getColor(float scalar) const
> {
>     if(scalar<_min) return osg::Vec4(0.0f,0.0f,0.0f,0.0f);
>     if(scalar>_max) return osg::Vec4(0.0f,0.0f,0.0f,0.0f);
>
>     float c = (_min+scalar)/(_max-_min);
>     return osg::Vec4(c,c,c,1.0);
> }
>
>
>
>
> This code should be corrected to
>
> Code:
>
> osg::Vec4 ScalarsToColors::getColor(float scalar) const
> {
>     if(scalar<_min) return osg::Vec4(0.0f,0.0f,0.0f,0.0f);
>     if(scalar>_max) return osg::Vec4(1.0f,1.0f,1.0f,1.0f);
>
>     float c = (_min+scalar)/(_max-_min);
>     return osg::Vec4(c,c,c,1.0);
> }
>
>
>
>
> Thank you!
>
> Cheers,
> Hartwig
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=69452#69452
>
>
>
>
>
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