Thanks PR merged. On 29 August 2017 at 10:39, Mathieu MARACHE <[email protected]> wrote:
> Under macOS the glValidateProgram reports too many > false negatives (errors) about missing buffers, etc.. > > From the internet > https://stackoverflow.com/questions/15335510/opengl-glvalidateprogram-error-on-mac-os-x > : > « […] The purpose of glValidateProgram is not to use it as an added "check" > step after linking the program, because the GL and application state is > hardly ready for actually using that program at this point, probably it's > even before we get around to initializing the default framebuffer (its > bitdepth, its multisample buffers, etc), and that's what the error hints at. > > An appropriate place to call glValidateProgram would be right before you make > a real render call. » > > I created Pull Request for removing the call to validateProgram on macOS > targets : https://github.com/openscenegraph/OpenSceneGraph/pull/334 > > -- > nǝıɥʇɐƜ > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg- > submissions-openscenegraph.org > >
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