Am 23.10.2017 um 15:03 schrieb Ralf Habacker: > Am 17.10.2017 um 18:06 schrieb Robert Osfield: >> With ShaderGen it's there as stop gap to generate some shaders for a >> subset of the fixed function pipeline that is common in a subset of the >> OSG loaders. It is just a means of getting "something" on the screen on >> platforms like GL core profile and GLESL 2+, it's not an all purpose >> fully functioning solution. > The appended patch adds build in support of diffuse and specular > textures for obj by extending ShaderGen and the obj plugin. Are there any comments ?
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