Am 23.10.2017 um 15:03 schrieb Ralf Habacker:
> Am 17.10.2017 um 18:06 schrieb Robert Osfield:
>> With ShaderGen it's there as stop gap to generate some shaders for a
>> subset of the fixed function pipeline that is common in a subset of the
>> OSG loaders. It is just a means of getting "something" on the screen on
>> platforms like GL core profile and GLESL 2+, it's not an all purpose
>> fully functioning solution.
> The appended patch adds build in support of diffuse and specular
> textures for obj by extending ShaderGen and the obj plugin.
Are there any comments ?

Ralf
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