Hi Robert, thank you for your quick reply.

I provide you with more details about my application. 

It is under Windows and it embeds osg::Viewer instances into WindowsForms 
controls by passing their handles to OSG WindowData objects and using them in 
the traits of the viewers' graphic contexts. 

Such WindowsForms controls are then embedded into standard WindowsForms forms. 
The user can open/close forms during runtime and all those osgViewer instances 
share the same Scene.

OSG usage is SingleThreaded, and rendering is disabled when creating/deleting 
osgViewers (as a consequence of opening/closing forms).

The few remaining crashes that I am experiencing are at driver level.

Thank you very much for your support and best regards,
Daniele

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http://forum.openscenegraph.org/viewtopic.php?p=72739#72739





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