Hi Alessandro,

Changes look good, now merged and submitted to OSG master.

Thanks,
Robert

On 22 January 2018 at 11:58, Alessandro Terenzi <[email protected]> wrote:
> Hi,
> when building for iOS, Xcode allows developers to specify to enable or 
> disable the 'bitcode' compilation option. There's not a preferred way to go 
> and the choice is really up to the developer but considering that:
>
> 1. Currently the generated project defaults the option to YES
> 2. There are almost 90 projects targets that should be modified if one wants 
> to disable the bitcode option (which considerably reduces the footprint of 
> the app)
> 3. Even though one can select all the 90+ targets and set the option to NO 
> for all of them, the updates could take a few seconds and could be error 
> prone because one could miss to select some targets
>
> I propose to add a CMake setting that is displayed only when building for 
> iOS. By setting this option "before" the project generation would speed up 
> things for developers and would avoid errors at compiling time.
>
> My proposal is attached to this message and involves the following files:
>
> CMakeLists.txt
> CMakeModules/OsgMacroUtils.cmake
> src/OpenThreads/pthreads/CMakeLists.txt
>
> Cheers,
> Alessandro
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72822#72822
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/bitcode_changes_216.zip
>
>
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