Hi Alessandro, Changes look good, now merged and submitted to OSG master.
Thanks, Robert On 22 January 2018 at 11:58, Alessandro Terenzi <[email protected]> wrote: > Hi, > when building for iOS, Xcode allows developers to specify to enable or > disable the 'bitcode' compilation option. There's not a preferred way to go > and the choice is really up to the developer but considering that: > > 1. Currently the generated project defaults the option to YES > 2. There are almost 90 projects targets that should be modified if one wants > to disable the bitcode option (which considerably reduces the footprint of > the app) > 3. Even though one can select all the 90+ targets and set the option to NO > for all of them, the updates could take a few seconds and could be error > prone because one could miss to select some targets > > I propose to add a CMake setting that is displayed only when building for > iOS. By setting this option "before" the project generation would speed up > things for developers and would avoid errors at compiling time. > > My proposal is attached to this message and involves the following files: > > CMakeLists.txt > CMakeModules/OsgMacroUtils.cmake > src/OpenThreads/pthreads/CMakeLists.txt > > Cheers, > Alessandro > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72822#72822 > > > > > Attachments: > http://forum.openscenegraph.org//files/bitcode_changes_216.zip > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
