Hi Robert,

I've some changes that safely use ostream objects in a multi-threaded scenario 
for the OSG notification code. It avoids crashes when OSG notifications are 
enabled. 

Please check.

The base version is OSG 3.2.2

Thank you!

Cheers,
Anish

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76912#76912



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