Hi Robert, I've some changes that safely use ostream objects in a multi-threaded scenario for the OSG notification code. It avoids crashes when OSG notifications are enabled.
Please check. The base version is OSG 3.2.2 Thank you! Cheers, Anish ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=76912#76912
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