On Tue, 14 Jan 2020 at 15:26, 'Tom Pollok' via OpenSceneGraph Users < firstname.lastname@example.org> wrote:
> Thank you for the workaround. > > So as far as i understand you only add the texture coordinate and normal, > if there exists one with a index greater than 0 and less then the number of > normals or texture coordinates. > So that means that openscenegraph now will be able to display the textured > mesh, even if the normals are missing, right? > Yes, that's correct, you'll get a textured mesh with no normals assigned. Robert. -- You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscr...@googlegroups.com. To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/CAFN7Y%2BU_VueNJeHtW%3DtfpWf5i-mC8JQDyTrjf8F5VZwE06MyHw%40mail.gmail.com.