On Tue, 14 Jan 2020 at 15:26, 'Tom Pollok' via OpenSceneGraph Users <
osg-users@googlegroups.com> wrote:

> Thank you for the workaround.
> So as far as i understand you only add the texture coordinate and normal,
> if there exists one with a index greater than 0 and less then the number of
> normals or texture coordinates.
> So that means that openscenegraph now will be able to display the textured
> mesh, even if the normals are missing, right?

Yes, that's correct, you'll get a textured mesh with no normals assigned.


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