OpenGL merges the concepts of the model and view transformations into a single ModelView matrix. In OSG we're able to split those roles, thus OSG offers the osg_ViewMatrix and osg_ViewMatrixInverse; with gl_ModelViewMatrix you could isolate just the model xform.
Cheers -- mew Mike Weiblen -- Zebra Imaging -- Austin Texas USA -- http://www.zebraimaging.com/ > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Wiedemann, Rudolf, OPS3 > Sent: Wednesday, July 25, 2007 12:28 PM > To: [email protected] > Subject: [osg-users] gl_ModelMatrix > > Hi, > > is there any possibility to get or calculate something like > "gl_ModelMatrix" in a GLSL vertex shader? > > Thanks in advance! > Rudi > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

