El Viernes 27 Julio 2007, Pecoraro, Alexander N escribió: > I want to show up right in front of the viewer and always be > on top
In addition what Nelson Cysneros said, you can also use the same technique as
shown in the osgHUD example:
// only clear the depth buffer
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
Alberto
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