El Viernes 27 Julio 2007, Pecoraro, Alexander N escribió:
>  I want to show up right in front of the viewer and always be
> on top

In addition what Nelson Cysneros said, you can also use the same technique as 
shown in the osgHUD example:

    // only clear the depth buffer
    camera->setClearMask(GL_DEPTH_BUFFER_BIT);

Alberto
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