1.2 -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, July 30, 2007 5:17 AM To: [email protected] Subject: Re: [osg-users] LOD's, addChild overload bad?
HI Chris, Both routes should work, so what you are seeing looks to be a bug. Which version of the OSG are you using? Robert. On 7/29/07, Dorosky, Christopher G <[EMAIL PROTECTED]> wrote: > > Hello. > > I'm having unexpected trouble using LOD's. > > osg::LOD *LOD = new osg::LOD; > LOD->addChild(modelA); > LOD->addChild(modelB); > LOD->setRange(0, 0.0, 100.0); > LOD->setRange(100.0, 100000000.0); > scene->setSceneData(LOD); > > This works nicely. I modified osgviewer to do it. > > Now, change that to using the all-in-one, and I get a blank screen. > > osg::LOD *LOD = new osg::LOD; > LOD->addChild(modelA, 0.0, 100.0); > LOD->addChild(modelB, 100.0, 10000000.0); > > scene->setSceneData(LOD); > > This shows a nice blank screen. > > Is it broke, or did I misuse the overload, or screwup in another way > entirely? > > Chris > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

