1.2 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Monday, July 30, 2007 5:17 AM
To: [email protected]
Subject: Re: [osg-users] LOD's, addChild overload bad?

HI Chris,

Both routes should work, so what you are seeing looks to be a bug.
Which version of the OSG are you using?

Robert.

On 7/29/07, Dorosky, Christopher G <[EMAIL PROTECTED]>
wrote:
>
> Hello.
>
> I'm having unexpected trouble using LOD's.
>
> osg::LOD *LOD = new osg::LOD;
> LOD->addChild(modelA);
> LOD->addChild(modelB);
> LOD->setRange(0, 0.0, 100.0);
> LOD->setRange(100.0, 100000000.0);
> scene->setSceneData(LOD);
>
> This works nicely. I modified osgviewer to do it.
>
> Now, change that to using the all-in-one, and I get a blank screen.
>
> osg::LOD *LOD = new osg::LOD;
> LOD->addChild(modelA, 0.0, 100.0);
> LOD->addChild(modelB, 100.0, 10000000.0);
>
> scene->setSceneData(LOD);
>
> This shows a nice blank screen.
>
> Is it broke, or did I misuse the overload, or screwup in another way 
> entirely?
>
> Chris
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.
> org
>
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