I see...

Unfortunately, at least under Windows this doesn't work. I believe this 
is because the plugins are separated into debug and release 
directories.  Consider a search for the OBJ plugin.  It is located in 
the following locations:

OpenSceneGraph\lib\osgPlugins-2.1.2\debug\osgdb_objd.dll
OpenSceneGraph\lib\osgPlugins-2.1.2\release\osgdb_obj.dll

 From the look of it, osgDB isn't searching inside the debug/release 
directories, instead looking for the file at 
"OpenSceneGraph\lib\osgPlugins-2.1.2\osgdb_objd.dll".

- Eron


Robert Osfield wrote:
> Hi Eron,
>
> The version number is inserted into the plugin directory name to avoid
> problems with mixing plugins of different versions to that linked to
> at compile time.
>
> You should not need to ever encode the plugin directory path into your
> app, only the path to the parent directory of the plugin directory, as
> osgDB will automatically prepend the correct osgPlugin-version
> directory to the path when it can't find a plugin straight away.
>
> Robert.
>
> On 7/30/07, Eron Steger <[EMAIL PROTECTED]> wrote:
>   
>> Hello,
>>
>> I'm curious as to why the compiled 'osgPlugins' directory on Windows
>> contains the version in the directory's name (i.e.
>> OpenSceneGraph\lib\osgPlugins-2.1.2\debug).  This provides a constant
>> annoyance everytime the version is updated, as the path has to be
>> updated.  As well, since the rest of the compiled osg library doesn't
>> have a version associated with it, it doesn't really provide backward
>> compatibility since those other files will be clobbered when compiling a
>> new release.
>>
>> - Eron
>> _______________________________________________
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>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>     
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>   
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