I asked a similar question in May (subject "controlling ordering").  The
suggestion I liked best was to create a new RenderBin that didn't do any
sorting, and I'd get things in a traversal ordering.  (Though in your
example, we would be after a,d,c,b, I think.)

 

Then when I looked into it, I found that the RenderBin didn't really do
any sorting, anyway.  The problem was that the Cull traversal does some
grouping (into RenderBins), and one of the things I'd been hoping to do
was get rid of our own CullVisitor.  So I never really got anywhere new.

 

I don't think we'd want to assign render bin numbers in our situation,
but if it works for you, it does sound like an easy fix.

 

andy

 

 

________________________________

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven
R Woolsey
Sent: Tuesday, July 31, 2007 9:24 AM
To: [email protected]
Subject: Re: [osg-users] Graph Rendering Traversal order

 


Paul, 

Thanks.  It appears to be working.   I didn't realize the RenderBins
could go that high.  I appreciate the information. 

Steve

 

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