Hi Jason,

I'm afraid I don't have any answers, and will have to investigate
further once I have time.

Robert.

On 8/1/07, Jason Beverage <[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> I just tested things out on my Suse 10 machine and I can't reproduce the
> crash, haven't had a chance to try it in Windows yet (same machine, dual
> boot).  However, this machine is a very old singe processor pentium 4 (not
> even hyperthreaded), so I'm not sure if the issue will arise if it's a
> threading one.
>
> I'm still getting incorrect rendering when I try to use the --persp or
> --ortho options for all the examples I"ve tried, even in Linux.  I'm
> expecting the results to look essentially the same as the original overlay
> code (--object) but to become more detailed when I zoom in close.  Is that
> correct?
>
> I'm attaching some screenshots to show you what I mean.
>
> Thanks,
>
> Jason
>
>
> On 7/31/07, Jason Beverage < [EMAIL PROTECTED]> wrote:
> > Hi Robert,
> >
> > I'm using Windows XP, forgot to mention that, sorry.  I'm using Windows
> and Suse Linux at home on the same machine, if I get some time this evening
> I'll try it on both systems.
> >
> > Thanks,
> >
> > Jason
> >
> >
> >
> > On 7/31/07, Robert Osfield < [EMAIL PROTECTED]> wrote:
> > > Hi Jason,
> > >
> > > I've just tested osgprerender on my dual core Althon system and it
> > > works fine with pbuffer, osganimate works fine with overlays too.
> > > What OS are you working on?
> > >
> > > Robert.
> > >
> > > On 7/31/07, Jason Beverage < [EMAIL PROTECTED]> wrote:
> > > > Hi all,
> > > >
> > > > I downloaded the latest OSG from SVN this afternoon and I'm getting a
> crash
> > > > on my machine with any of the examples that use RTT (osgprerender,
> > > > osganimate --overlay, osgsimulation, etc).  My graphics card (GeForce
> FX
> > > > 5200) doesn't support Frame Buffer Objects, so RTT is defaulting to
> > > > PBuffers.  When I run the examples with the --SingleThreaded option,
> things
> > > > work like they normally did.  By default, my machine uses
> > > > DrawThreadPerContext because its a HyperThreaded pentium 4.
> > > >
> > > > I modified the osganimate example to accept command line arguments in
> > > > constructing the Viewer like osgprerender to pass in --SingleThreaded.
> > > > Using the FrameBuffer instead of PBuffers seems to work fine with all
> > > > threading models.  My machine at home supports Frame Buffer Objects,
> but I
> > > > haven't had a chance to test things on that machine.
> > > >
> > > > On a related note, the only example that uses the new view dependent
> > > > overlays that looks sensible at all is osgsimulation.  The others
> > > > (osganimate, osgspheresegment, etc) do not display correctly on my
> machine
> > > > here at work or my machine at home.  Has anyone had a different
> experience?
> > > >
> > > > Any ideas?
> > > >
> > > > Jason
> > > >
> > > > _______________________________________________
> > > > osg-users mailing list
> > > > [email protected]
> > > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > >
> > > >
> > > _______________________________________________
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> > > [email protected]
> > >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > >
> >
> >
>
>
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