Hi Jason, I'm afraid I don't have any answers, and will have to investigate further once I have time.
Robert. On 8/1/07, Jason Beverage <[EMAIL PROTECTED]> wrote: > Hi Robert, > > I just tested things out on my Suse 10 machine and I can't reproduce the > crash, haven't had a chance to try it in Windows yet (same machine, dual > boot). However, this machine is a very old singe processor pentium 4 (not > even hyperthreaded), so I'm not sure if the issue will arise if it's a > threading one. > > I'm still getting incorrect rendering when I try to use the --persp or > --ortho options for all the examples I"ve tried, even in Linux. I'm > expecting the results to look essentially the same as the original overlay > code (--object) but to become more detailed when I zoom in close. Is that > correct? > > I'm attaching some screenshots to show you what I mean. > > Thanks, > > Jason > > > On 7/31/07, Jason Beverage < [EMAIL PROTECTED]> wrote: > > Hi Robert, > > > > I'm using Windows XP, forgot to mention that, sorry. I'm using Windows > and Suse Linux at home on the same machine, if I get some time this evening > I'll try it on both systems. > > > > Thanks, > > > > Jason > > > > > > > > On 7/31/07, Robert Osfield < [EMAIL PROTECTED]> wrote: > > > Hi Jason, > > > > > > I've just tested osgprerender on my dual core Althon system and it > > > works fine with pbuffer, osganimate works fine with overlays too. > > > What OS are you working on? > > > > > > Robert. > > > > > > On 7/31/07, Jason Beverage < [EMAIL PROTECTED]> wrote: > > > > Hi all, > > > > > > > > I downloaded the latest OSG from SVN this afternoon and I'm getting a > crash > > > > on my machine with any of the examples that use RTT (osgprerender, > > > > osganimate --overlay, osgsimulation, etc). My graphics card (GeForce > FX > > > > 5200) doesn't support Frame Buffer Objects, so RTT is defaulting to > > > > PBuffers. When I run the examples with the --SingleThreaded option, > things > > > > work like they normally did. By default, my machine uses > > > > DrawThreadPerContext because its a HyperThreaded pentium 4. > > > > > > > > I modified the osganimate example to accept command line arguments in > > > > constructing the Viewer like osgprerender to pass in --SingleThreaded. > > > > Using the FrameBuffer instead of PBuffers seems to work fine with all > > > > threading models. My machine at home supports Frame Buffer Objects, > but I > > > > haven't had a chance to test things on that machine. > > > > > > > > On a related note, the only example that uses the new view dependent > > > > overlays that looks sensible at all is osgsimulation. The others > > > > (osganimate, osgspheresegment, etc) do not display correctly on my > machine > > > > here at work or my machine at home. Has anyone had a different > experience? > > > > > > > > Any ideas? > > > > > > > > Jason > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > [email protected] > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

