Hi, I think the problem here is that some manipulators take the bounding box of the scenegraph to calculate the home position. Setting the nodemask to zero will not affect the bounding box, so the whole hierarchy is still regarded.
One solution may be to fully detach the invisible node from the scenegraph... Richard _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

