Hello Chase, once you have got the rendering order right, you can turn off depth test and you won´t see any Z-fighting anymore.
Uwe Bradford, Chase wrote: > > Yep, that pretty much answers my question. They won't help for my > situation because they don't do anything to solve the coplanar rendering > problem. Oh well, looks like I get to stick with offsets. > > -----Original Message----- > From: [EMAIL PROTECTED] on behalf of Andy Skinner > Sent: Wed 8/1/2007 7:58 PM > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] Controlling render order in subgraph > > The RenderBins do help because they help control in what order the > graphics objects are pushed down the GL pipeline. Make sense? > > > > andy > > > > > > ________________________________ > > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Bradford, Chase > Sent: Wednesday, August 01, 2007 7:49 PM > To: osg-users@lists.openscenegraph.org > Subject: [osg-users] Controlling render order in subgraph > > > > > > Hey Everyone, > > > > I saw a recent post on these boards asking how to control render order > for huds using render bins, and I was curious if the same can be done > for general subgraphs in a larger scene. > > > > I'm placing a sign into my scene using a Billboard with some drawables. > The sign should behave like it's a 2D desktop that I can organize flat > drawables on. Right now I'm changing depth values for each drawable to > control which one is drawn first. For instance, I set the text one unit > closer to the eye than the backboard. This works alright, but there is > z-fighting when the sign is far away. > > > > Could I achieve the same prioritization using render bins? My intuition > says that render bins won't help because all graphics objects are > treated equally once pushed down the GL pipeline. However, I'm not > positive, and I thought asking might help, or perhaps there is an even > better way to handle this :-) > > > > Thanks for any advice, > > Chase > > > > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- \\\|/// *HLRS, High Performance Computing Center Stuttgart* _I_ ( o o ) *Visualization/VR* _I_ ([EMAIL PROTECTED])--oo0O--(_)--O0oo------------------------------------------([EMAIL PROTECTED]) | | Uwe Woessner [EMAIL PROTECTED] | | | | .ooo0 http://www.hlrs.de/people/woessner/ | | |_| ( ) Oooo. Phone: +49-711-6856-5790 or ...-5970 |_| ([EMAIL PROTECTED])-------\ (---( )-----------------------------------------([EMAIL PROTECTED]) I \_) ) / I (_/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org