Thanks for the help.  I'll try using
GraphicsWindowEmbedded

--- Jason Beverage <[EMAIL PROTECTED]> wrote:

> Hi Zachary,
> 
> You can use the GraphicsWindowEmbedded class in
> conjunction with an
> osgViewer to use the .NET wrappers.  I'm attaching
> an example control that
> uses Tao that seems to work for me pretty well.
> 
> If the particle system/transform issue that I posted
> on the osgDotNet trac
> website gets fixed, I'm very happy so far with the
> wrappers.  Just about
> everything sensible I've tried "just works" the way
> I thought it should.
> 
> Thanks!
> 
> Jason
> 
> On 8/3/07, Zachary Hilbun <[EMAIL PROTECTED]>
> wrote:
> >
> > I am using C# under Windows XP and thinking about
> > using OpenSceneGraph.  I want to have the Viewer
> use a
> > Panel on a Form rather than create its own Window.
> > The osgDotNet: Managed Wrappers for OpenSceneGraph
> > have a problem with accessing member variables and
> > this affects GraphicsContent::Traits.  I saw that
> > Traits was put on the ToDoList about a month ago. 
> Is
> > there an estimate on when Traits is going to be
> fixed?
> >
> > Thanks
> >
> > ===============================
> > Zachary Hilbun
> > Software Contractor
> > Dallas, Tx
> >
> >
> >
> >
>
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> > http://tv.yahoo.com/
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> > using System;
> using System.Collections.Generic;
> using System.ComponentModel;
> using System.Drawing;
> using System.Data;
> using System.Text;
> using System.Windows.Forms;
> 
> 
> using Tao.Platform.Windows;
> using OsgViewer;
> using OsgGA;
> 
> namespace OSGTesting
> {
>   public partial class OSGControl :
> SimpleOpenGlControl
>   {
>     public OSGControl()
>     {
>       InitializeComponent();
>       InitializeContexts();
> 
>       _gw = _viewer.setUpViewerAsEmbeddedInWindow(0,
> 0, Width, Height);
>       _viewer.setCameraManipulator(new
> TrackballManipulator());
>       _viewer.realize();
>     }
> 
>     public Viewer Viewer
>     {
>       get {return _viewer;}
>     }
> 
>     protected override void
> OnMouseMove(MouseEventArgs e)
>     {
>       if (!DesignMode)
>       {
>         _gw.getEventQueue().mouseMotion(e.X, e.Y);
>       }
>       base.OnMouseMove(e);
>     }
> 
> 
>     protected override void
> OnKeyPress(KeyPressEventArgs e)
>     {
>       if (!DesignMode)
>       {
>        
> _gw.getEventQueue().keyPress((int)e.KeyChar);
>       }
>       base.OnKeyPress(e);
>     }
> 
>     protected override void
> OnMouseDown(MouseEventArgs e)
>     {
>       _gw.getEventQueue().mouseButtonPress(e.X, e.Y,
> ConvertMouse(e.Button));
>       base.OnMouseDown(e);
>     }
> 
>     protected override void OnMouseUp(MouseEventArgs
> e)
>     {
>       _gw.getEventQueue().mouseButtonRelease(e.X,
> e.Y, ConvertMouse(e.Button));
>       base.OnMouseUp(e);
>     }
> 
>     protected override void OnResize(EventArgs e)
>     {
>       if (!DesignMode && _gw != null)
>       {
>         _gw.getEventQueue().windowResize(0, 0,
> ClientSize.Width, ClientSize.Height);
>         _gw.resized(0, 0, Width, Height);
>       }
>       base.OnResize(e);
>     }
> 
>     private void OSGControl_Paint(object sender,
> PaintEventArgs e)
>     {
>       if (!DesignMode)
>       {
>         _viewer.frame(_timer.time_s());
>       }
>     }
> 
>     private static uint ConvertMouse(MouseButtons
> button)
>     {
>       uint result = 0;
>       switch (button)
>       {
>         case MouseButtons.Left: result = 1; break;
>         case MouseButtons.Middle: result = 2; break;
>         case MouseButtons.Right: result = 3; break;
>       }
>       return result;
>     }
> 
>     private Osg.Timer _timer = new Osg.Timer();
>     private GraphicsWindow _gw;
>     private Viewer _viewer = new Viewer();
>   }
> }
> > _______________________________________________
> osg-users mailing list
> [email protected]
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 


===============================
Zachary Hilbun
Software Contractor
Dallas, Tx


      
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