fwiw, if you can use GLSL, generating tex coords is so much easier. -- mew
On 8/3/07, Bradford, Chase <[EMAIL PROTECTED]> wrote: > > In trying to solve my texgen issue, I decided to play with the texture1D > example. I noticed that it defines an AnimateStateCallback which is > supposed to toggle the texgen mode between OBJECT_LINEAR to EYE_LINEAR every > second. Whenever I run the example on cow.osg, the texture seems fixed > regardless of how I rotate it. It's as if the texgen computes the coords > once and never updates them. > > > > Is there something missing in the example that, or should it really work > that way? > > > > Chase > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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