fwiw, if you can use GLSL, generating tex coords is so much easier.
-- mew

On 8/3/07, Bradford, Chase <[EMAIL PROTECTED]> wrote:
>
>  In trying to solve my texgen issue, I decided to play with the texture1D
> example.  I noticed that it defines an AnimateStateCallback which is
> supposed to toggle the texgen mode between OBJECT_LINEAR to EYE_LINEAR every
> second.  Whenever I run the example on cow.osg, the texture seems fixed
> regardless of how I rotate it.  It's as if the texgen computes the coords
> once and never updates them.
>
>
>
> Is there something missing in the example that, or should it really work
> that way?
>
>
>
> Chase
>
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>
>


-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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