One cannot assess capability without requirements and metrics.

OpenSceneGraph is a layer upon the industry-standard OpenGL graphics API. 
That dedicated focus to OpenGL is an intrinsic and defining characteristic
of what OSG is.  An implementer of that OpenGL API may be hardware (eg a
GPU) or software (like Mesa).

If that open source GPU emulator provides an OpenGL API implementation,
then it should probably work.

If there is some functionality to be added to OSG or perhaps OpenGL itself
as an extension, then that would be within the scope of OSG.

If you're asking whether OSG will port to some other underlying graphics
API, then no, as it wouldn't really be OSG anymore.

You will probably have better luck if you post your WildMagic compile
questions to their mailing list.

cheers
-- mew



On Sun, August 5, 2007 10:38, Juhana Sadeharju wrote:
>
> Hello. I need a fully capable software renderer.
> Does OSG have software shaders and software renderer?
> With Mesa3D most of the demos fails to work.
>
> WildMagic game engine has been released as LGPL software:
> http://www.geometrictools.com
> and it has some kind of software shaders in its software renderer.
>
> An alternative is the open source GPU emulator but has anyone got
> it to work?
> http://personals.ac.upc.edu/vmoya/
> http://personals.ac.upc.edu/vmoya/log.html  % downloads are here
> I don't know if it requires Mesa3D or something else on top of it.
>
> WM also has a plenty of advanced computational geometry and
> math code. Could anyone check if they would be useful for
> OSG? The author has written books on these topics. The
> WM related book got its second edition at the same time
> the WM was turned to LGPL.
>
> WM is also relevant because its author is one of the original
> developers of NetImmerse engine. Both are scenegraph based engines.
> Remember the paper
>   Designing a PC game engine / IEEE CG&A
>   http://www.funet.fi/~kouhia/00637270.pdf
> that I referenced here a year ago.
>
> OK. Could anyone check the code in WildMagic and check what
> could be useful for OSG? Could anyone compile WildMagic in Linux?
> (I got an error at ComputationalGeometry/ConvexHull1.cpp)
>
> Juhana
> --
>   http://music.columbia.edu/mailman/listinfo/linux-graphics-dev
>   for developers of open source graphics software
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>

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