I think nodemask would be an option.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Xinguo Liu
Sent: Monday, August 06, 2007 7:05 AM
To: [email protected]
Subject: [osg-users] how to hide/unhide an object picked

Hi, I currently hide an object by removing the corresponding node from 
the scene graph.
Is there any simple way, like ->hide(), or ->disable()? Thanks!

Xinguo

PS: Thanks for answers to "How to change _usage of BufferObject"

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