Hi Robert, I have been trying to get mip map generation working with the FBO (in the 2.0 code).
I found some old emails where you stated that you couldn't seem to get it to work. I have run my novice eyes over all the code and everything seems to be correct. The only thing I found that could possibliy be an issue is the preallocation of the mipmaps in the texture attached to the FBO. I found some discussions on the web where people had it working but they had to pre-allocate the mipmaps before binding the texture to the FBO. I don't think the osg is doing this and I couldn't see how to easily add this code so I havent given it a shot. I guess my question is, has anyone managed to get mipmap generation for a FBO to work? Given some good pointers I am hapy to try again at modifying the code. Also is this something that is likely to be looked at in the near future within osg? Cheers, Brad DISCLAIMER:--------------------------------------------------------------------------- This Email may contain confidential and/or privileged information and is intended solely for the addressee(s) named. If you have received this information in error, or are advised that you have been posted this Email by accident, please notify the sender by return Email, do not redistribute it, delete the Email and keep no copies. -------------------------------------------------------------------------------------- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

