Hi Robert,

I have been trying to get mip map generation working with the FBO (in
the 2.0 code). 

I found some old emails where you stated that you couldn't seem to get
it to work. I have run my novice eyes over all the code and everything
seems to be correct. The only thing I found that could possibliy be an
issue is the preallocation of the mipmaps in the texture attached to the
FBO. I found some discussions on the web where people had it working but
they had to pre-allocate the mipmaps before binding the texture to the
FBO. I don't think the osg is doing this and I couldn't see how to
easily add this code so I havent given it a shot.

I guess my question is, has anyone managed to get mipmap generation for
a FBO to work?
Given some good pointers I am hapy to try again at modifying the code.
Also is this something that is likely to be looked at in the near future
within osg?

Cheers,

Brad



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