Hi Mihai,

Where can i find the cMakeFile and the modification of my pssm files? the
easiest way would be that you
just modify the GLSL stuff and the part you like

adegli

2007/8/8, Mihai Radu <[EMAIL PROTECTED]>:
>
> Hi Adrian,
>
> The example compiles & runs ok.
>
> One suggestion for visualizing, the texture access in GLSL is a bit
> finiky, you get Black if rendering non-textured objects like the base.
> First option is to use only textured geometry.
>
> Here's a little cheat that makes using the additional base plane useful:
>
> //"    gl_FragColor = color*texture2D(baseTexture,gl_TexCoord[0].st);\n"
> //18
> "        gl_FragColor = color;\n"
>
> Replaced line 18 of the shader with a non-textured version.
>
> I've also attached CMakeLists.txt that can be dropped in \examples\PSSM
> with your files, then adding this directory in \examples\CMakeLists.txt
> will generate the various build files.
>
> Cheers
> Mihai
>
>
> Adrian Egli wrote:
> > This version is more close to the final version. please review, test,
> > and play with the code. I hope someone in the community could review
> > this implementation,
> > i feel there will be many changes, but first i need a running version.
> >
> > /adegli
> >
> > 2007/8/6, Adrian Egli <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>:
> >
> >     Hi Cedric, just use the SVN version (i am working with) and use the
> >     latest version i have.
> >
> >     :-) may you can find the issue i still have.
> >
> >     i would be greate if you can find the problems i have. have a look
> >     and start debuging ...
> >     (i am working on on on on ... )
> >
> >     /adegli
> >
> >     2007/8/6, Cedric Pinson < [EMAIL PROTECTED]
> >     <mailto:[EMAIL PROTECTED]>>:
> >
> >         What is the status of oshShadow ? is there a module to build
> with
> >         current osg version ? on the website it seems to be on
> >         developpement. If
> >         i want to try it, should i use the cvs/svn ?
> >         I tried the zip on the website but it does not compile with
> current
> >         release of osg (2.0)
> >
> >         Cedric
> >         www.plopbyte.net <http://www.plopbyte.net>
> >
> >         Adrian Egli wrote:
> >         > Hi all
> >         >
> >         > i am currently working on PSSM (parallel splited shadow map)
> >         > Implementation for the OpenSceneGraph osgShadow library. Here
> >         is my
> >         > first part of the current implementation, but
> >         > i need help. May another guy can see whats wrong in this
> prototypic
> >         > impelementation, unfrotunatelly it doesn't work as expected.
> >         >
> >         > Please support me, and i hope there is an other guy answering
> this
> >         > topic than robert. robert is quit in hurry at this moment.
> >         >
> >         > /adegli
> >         >
> >         > --
> >         > ********************************************
> >         > Adrian Egli
> >         >
> ------------------------------------------------------------------------
> >
> >         >
> >         > _______________________________________________
> >         > osg-users mailing list
> >         > [email protected]
> >         <mailto:[email protected]>
> >         >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >         >
> >         _______________________________________________
> >         osg-users mailing list
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> >         <mailto:[email protected]>
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >         <
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org>
> >
> >
> >
> >
> >     --
> >     ********************************************
> >     Adrian Egli
> >
> >
> >
> >
> > --
> > ********************************************
> > Adrian Egli
> >
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> #this file is automatically generated
>
>
> SET(TARGET_SRC ShadowPSSM.cpp PSSM.cpp )
> SET(TARGET_H ShadowPSSM.h )
> SET(TARGET_ADDED_LIBRARIES osgShadow )
> #### end var setup  ###
> SETUP_EXAMPLE(PSSM)
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
>


-- 
********************************************
Adrian Egli
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