Hi Mihai, Where can i find the cMakeFile and the modification of my pssm files? the easiest way would be that you just modify the GLSL stuff and the part you like
adegli 2007/8/8, Mihai Radu <[EMAIL PROTECTED]>: > > Hi Adrian, > > The example compiles & runs ok. > > One suggestion for visualizing, the texture access in GLSL is a bit > finiky, you get Black if rendering non-textured objects like the base. > First option is to use only textured geometry. > > Here's a little cheat that makes using the additional base plane useful: > > //" gl_FragColor = color*texture2D(baseTexture,gl_TexCoord[0].st);\n" > //18 > " gl_FragColor = color;\n" > > Replaced line 18 of the shader with a non-textured version. > > I've also attached CMakeLists.txt that can be dropped in \examples\PSSM > with your files, then adding this directory in \examples\CMakeLists.txt > will generate the various build files. > > Cheers > Mihai > > > Adrian Egli wrote: > > This version is more close to the final version. please review, test, > > and play with the code. I hope someone in the community could review > > this implementation, > > i feel there will be many changes, but first i need a running version. > > > > /adegli > > > > 2007/8/6, Adrian Egli <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>: > > > > Hi Cedric, just use the SVN version (i am working with) and use the > > latest version i have. > > > > :-) may you can find the issue i still have. > > > > i would be greate if you can find the problems i have. have a look > > and start debuging ... > > (i am working on on on on ... ) > > > > /adegli > > > > 2007/8/6, Cedric Pinson < [EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]>>: > > > > What is the status of oshShadow ? is there a module to build > with > > current osg version ? on the website it seems to be on > > developpement. If > > i want to try it, should i use the cvs/svn ? > > I tried the zip on the website but it does not compile with > current > > release of osg (2.0) > > > > Cedric > > www.plopbyte.net <http://www.plopbyte.net> > > > > Adrian Egli wrote: > > > Hi all > > > > > > i am currently working on PSSM (parallel splited shadow map) > > > Implementation for the OpenSceneGraph osgShadow library. Here > > is my > > > first part of the current implementation, but > > > i need help. May another guy can see whats wrong in this > prototypic > > > impelementation, unfrotunatelly it doesn't work as expected. > > > > > > Please support me, and i hope there is an other guy answering > this > > > topic than robert. robert is quit in hurry at this moment. > > > > > > /adegli > > > > > > -- > > > ******************************************** > > > Adrian Egli > > > > ------------------------------------------------------------------------ > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > [email protected] > > <mailto:[email protected]> > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > <mailto:[email protected]> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > < > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> > > > > > > > > > > -- > > ******************************************** > > Adrian Egli > > > > > > > > > > -- > > ******************************************** > > Adrian Egli > > > > > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > #this file is automatically generated > > > SET(TARGET_SRC ShadowPSSM.cpp PSSM.cpp ) > SET(TARGET_H ShadowPSSM.h ) > SET(TARGET_ADDED_LIBRARIES osgShadow ) > #### end var setup ### > SETUP_EXAMPLE(PSSM) > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > -- ******************************************** Adrian Egli
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