Hi Luc, On 8/9/07, Frauciel Luc <[EMAIL PROTECTED]> wrote: > I don't want to touch to the ligthining of the overlay subgraph (in fact > I'd like to use no lighting for it at all). > What I'd like to do is to use the destination lighting (here a DEM) to > shade the texture generated by the overlay subgraph (same result as > osgdem, but with geometry instead of imagery).
The lighting of the base geometry should be unaffected save for the view dependent perspective modes where it has to used shaders, even there it supports OpenGL lighting for the light 0. > By the way, isn't "overlay_perspective_main.vert" missing on > OpenSceneGraph-Data svn ? No, overlay_perspective_main.vert doesn't exist, and it only really optionally tested for debugging purposes. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

