Hi Thomas, When you say uniquely mark a node, for what purpose? Do you need to serialize this mark?
In general I'd say the Node pointer itself uniquely identifies it. Is this not sufficient? Alternatively you can attach a custom UserData object to the Node via its s/getUserData method. Or as you suggest use the DescrptionList on each Node. Robert. On 8/10/07, Thomas Giricz <[EMAIL PROTECTED]> wrote: > Hello, > > my application loads a user-generated scenegraph but also creates its > own nodes. I want to identify the self-generated nodes uniquely. > I thought of using a description, but this is never necessarily > unique, because the user might accidently create just the same > description string in one of his nodes. > > In the documentation of osg::StateAttribute::Type there is a short > description of how to add your own StateAttribute: > "When extending the osg's StateAttribute's simply define your own Type > value which is unique, using the StateAttribute::Type enum as a guide > of what values to use." > But I dont understand, if I have to change the OpenSceneGraph code to > do so (which I dont want!) or if I can do this from my own code. > > Do you know any solution for this problem? > > > Thanks in advance! > > Thomas > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

