Does getRotate() on a matrix with scale components return the pure rotation? Is a full decompose() the more reliable (correct?) way to get the rotation out of a non-orthogonal matrix? Is this documented anywhere?
As a side issue, why are tricky little functions Matrix::rotate(), Matrix::setRotate() and Matrix::makeRotate() so casually undocumented? Maybe I'm particularly dense when it comes to interpreting a function's purpose from its name, but a single line next to each in the header could make things so much more obvious. -Penn Taylor _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

