http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=3;t=015351;p=0
> The OpenGL ARB officially announced OpenGL 3 on August 8th 2007 at > the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is > the official name for what has previously been called OpenGL Longs > Peak. OpenGL 3 is a great increase in efficiency in an already > excellent API. It provides a solid, consistent and well thought out > basis for the future. OpenGL 3 is a true industry effort with broad > support from all vendors in the ARB. The OpenGL 3 specification is on > track to be finalized at the next face-to-face meeting of the OpenGL > ARB, at the end of August. This means the specification can be > publicly available as soon as the end of September, after the > mandatory 30 day Khronos approval period has passed. Also presented > today were the changes to the OpenGL Shading Language that will > accompany OpenGL 3. > > We look forward to your discussions in this thread. someone wanted to know when will osg support opengl 3? yes i know the specs aren't even finalized, but i want to give the guy an answer and not let him pass in a forum with foul arguments against osg, especially not at heise.de. ;) kind regards _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

