Hi Chris, The MatrixManipulator's CoordinateFrame and CoordinateFrameCallback are probably what you are after. These were introduced to handle local up vectors associated with whole earth databases, so you might be able to learn something from how osgViewer sets up its custom CoordinateFrameCallback that looks for a CoordinateSystem node.
Robert. On 8/13/07, Dorosky, Christopher G <[EMAIL PROTECTED]> wrote: > Greetings, > > I have a screwy world coordinate system that the standard manipulators > work OK with, but I'd like to fix it. In between the CoordinateSystem > Nodes, and the coordsystem callbacks, it seems like there is a way to > give the manipulator a better idea of the front,side,up vectors. > > Can anyone recommend a good way to do this, or a good example? > > Thanks, > > Chris > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

