Solved. An answer, for the record, is to use a coordinate frame callback attached to the matrix manipulator. The return value contains your calculated side, front, up.
Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dorosky, Christopher G Sent: Monday, August 13, 2007 1:10 PM To: [email protected] Subject: [osg-users] FW: Matrix Manipulator with screwy coord-system. -- Note -- Sorry if this is duplicate, been having trouble with mailing list. Greetings, I have a screwy world coordinate system that the standard manipulators work OK with, but I'd like to fix it. In between the CoordinateSystem Nodes, and the coordsystem callbacks, it seems like there is a way to give the manipulator a better idea of the front,side,up vectors. Can anyone recommend a good way to do this, or a good example? Thanks, Chris _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

