Solved. 

An answer, for the record, is to use a coordinate frame callback
attached to the matrix manipulator. 
The return value contains your calculated side, front, up.

Chris

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dorosky, Christopher G
Sent: Monday, August 13, 2007 1:10 PM
To: [email protected]
Subject: [osg-users] FW: Matrix Manipulator with screwy coord-system.


-- Note -- Sorry if this is duplicate, been having trouble with mailing
list. 

Greetings,

I have a screwy world coordinate system that the standard manipulators
work OK with, but I'd like to fix it. In between the CoordinateSystem
Nodes, and the coordsystem callbacks, it seems like there is a way to
give the manipulator a better idea of the front,side,up vectors.

Can anyone recommend a good way to do this, or a good example?

Thanks,

Chris
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