Suppose if I want to set the near and far plane for the scene to some specific values , how should i go about doing this ?
Iam doing viewer->getCamera()->setProjectionMatrixAsFrustum() just before the viewer.run() . Is it fine ? Amal. On 8/14/07, Robert Osfield <[EMAIL PROTECTED]> wrote: > > On 8/14/07, Amal <[EMAIL PROTECTED]> wrote: > > > > > > I want to find them in a node which is attached to the scen graph. I > need > > them in a Shader code for calculating the depth. > > > OpenGL provides built in uniform gl_ModelViewMatrix which is directly > available from in the shader. You'll need to compute the near/far > from this yourself. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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