Hi Robert

that is what I can see in the stack - but I suppose it is my fault, because
I have made a similar hierarchie (less complex but with the same structure)
in the osgparticleeffects example and it works:


        kernel32.dll!77e7aafc()
        msvcr71d.dll!_nh_malloc_dbg(unsigned int nSize=1, int nhFlag=3, int
nBlockUse=14609864, const char * szFileName=0x00deef44, int nLine=787401)
Line 267 + 0x7  C

        msvcr71d.dll!_CxxThrowException(void * pExceptionObject=0x00deede4, 
const
_s__ThrowInfo * pThrowInfo=0x104f6150)  + 0x39  C++

        msvcp71d.dll!std::_Nomemory()  Line 10  C++
        osgParticled.dll!011f545f()


The application stops in the debugger:

in dbgheap.c
       /* do the allocation
             */
            pvBlk = _heap_alloc_dbg(nSize, nBlockUse, szFileName, nLine);


#ifdef _MT
            }
            __finally {
                /* unlock the heap
                 */
 >>>>               _munlock(_HEAP_LOCK);
            }
#endif  /* _MT */



I am using osg 2.0



Dieter


Unclassified Mail



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Robert
Osfield
Sent: Wednesday, 15 August, 2007 16:55
To: [email protected]
Subject: Re: [osg-users] osgParticleEffect attached to a node


Hi Dieter,

Things should certainly not hang so this is a bug.  Could you break
the app and find out where its hanging.

Robert.

On 8/15/07, Dieter Pfeffer <[EMAIL PROTECTED]> wrote:
>
>
>
> Hi
>
>
> I would like to use the SmokeTrailEffect similar to the example, but not
> attached to a picked node but to a selected object.
>
> This is my hierarchie::
>
> osg::Group -> osg::Switch -> osg::PositionAttitudeTransform -> osg::Node
> (from osgDB::readNodeFile (name))
>
> When I attach the effectsGroup (form the example) to the first group, I
can
> see the effect but no trail effect; when I attach it to the
> PositionAttitudeTransform or the Node - my application hangs.
> The object is moving by: osg::PositionAttitudeTransform ->setPosition /
> setAttitude
>
>
> What do I wrong ?
>
>
> Thanks
> Dieter
>
>
>
>
>
> Unclassified Mail
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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