Hi,
I don't really have a direction, as in the case with a mouse (x,y point 
and into the screen). I have a point in 3-space, and I need to know if 
that point is inside any model.  This goes with my other question 
relating to moving something around. Once I determine that the wand is 
inside a model, then I want the model to follow the wand around.

Thanks,
Dave


Adrian Egli wrote:
> Hi Dave,
> 
> i don't understand what you are doing. Do you like to get a surface 
> point back? Do you like to get a
> line intersected point back. Do you like a point inside the model back. 
> So one technique is the line
> intersection. You define a line segment by a starting point and a ending 
> point, then let intersect this
> with the scene As result you get back all intersections, and then you 
> can decide wether the point is
> on the line and has intersected with the models surface or not.
> 
> may this short answer help you, may not.
> 
> /adegli
> 
> 2007/8/15, Dave Pugmire <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>:
> 
>     Hi,
>     I need to determine the following. Given a 3D point, which models
>     contain the point.  I'm not seeing anything to do this off hand.
>     Something easy is to grab the bounding volume for the Geode, and see if
>     the point is inside, but I'd like to get something more accurate.
> 
>     Thanks,
>     Dave
> 
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> 
> 
> 
> -- 
> ********************************************
> Adrian Egli
> 
> 
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