Hello, i'm using a osg::Camera with a FBO attached, rendering depth buffer for use as a shadow map. In a special case i just want the camera to render nothing (non of their nodes below) to the texture. At first i tried to set the cull mask of the RTT camera to 0, but that seemed to have the effect that the camera was not traversed and the texture was not updated anymore. So i ended up, setting a NodeMask to the children below the RTT camera to achieve the effect of "rendering nothing".
Did i misinterpret the meaning of setCullMask? Is there another way of enabling/disabling a RTT camera? Thanks for any help, Michael. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

