Hello:

>
> You might want to try and get a stack trace with gdb. If it turns out
> that you have vector iterators or OpenThreads in the stack trace, then
> it's probably a question of calling setText() while another thread is
> running the draw traversal.
>

:).  Wish I could.  The setText is completly hosing everything.  I  
have tried the gdb on the executable.  I usually have to reboot.


> To be safe with all threading models that OSG supports, setText on an
> osgText object must be called in the update traversal. I've run into
> this lately myself, and the tricky part is that it won't necessarily
> crash each time you call setText(), it depends on timing issues.
>
> Using an update callback fixed it for me. I just have a setText()


I only update a text object within the update traversal of the scene  
graph.  Thank you for the suggestion though.

I am also suspect about the version of freetype being compiled in.  I  
am downloading the latest and greatest release form freetype.org and  
will try that instead of the system freetype.


Take care

Garrett

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