Hello Jan:

Thank you for the help.  I assume you are using : http:// 
cairographics.org/

Is there any way to release your Text Node source code?  I am just  
curious if this will help me with the text problem.   My direct email  
is potts<at>cfl<dot>rr<dot>com.

Thank you again for the help!


Take care

Garrett
On Aug 16, 2007, at 4:15 PM, Jan Ciger wrote:

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> Hi,
>
> Garrett Potts wrote:
>> hello Jan:
>>
>> Hmmm, funny you mention it.  The SUSE enterprise is running on Mac
>> Hardware and so yes it is an ATI board.  I also have tried te osgtext
>> example.  It runs but is very slow.  I do get the same crash issues
>> with osgviewer stats hud where the text is changing on every frame
>> which simulates what I am doing.  It could be a driver issue.  The
>> MAC OSX handles it very well and I don't remember having any problems
>> on the windows on the MAC running the bootcamp ATI drivers.
>
> It is a long standing bad driver/OSG interaction. I have the same  
> issue
> on my laptop with a FireGL T2 card and i586 since at least two years,
> likely longer. If there is any osgText in the scene, the viewer  
> locks up
> in a busy loop, pegging the CPU at 100% load. Usually it wakes up  
> after
> several minutes, though, without a reboot. I believe that it has to do
> with the way osgText is implemented - by rendering glyphs into many
> small textures which need to be generated and uploaded to the GPU when
> the node is first time rendered. The subsequent triggering of stats or
> help is immediate for me, only the first one is always a problem.
>
> I have "solved" this issue by implementing my own text widget using
> Cairo and Freetype. That way I have only a single quad with a single
> texture, regardless of how many characters and with what font I  
> render.
>
> Regards,
>
> Jan
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