Hi Robert, > You don't say how you check for the CoordinateSystemNode as I suspect > this might be the source of your problem.
Very simple: if((_osg_terrain = osgDB::readNodeFile(filename))) { /* check if coordinate system */ osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(_osg_terrain); This result in csn == NULL; Had a look at the .osg and indeed the CoordinateSystemNode is a child node of the MultiTextureControl node. Thanks Gert -- Gert van Maren Head of Research & Development K2Vi Virtual Reality Software Data Interface Technologies Ltd Phone: +64 21 2855581 Email: [EMAIL PROTECTED] Web: http://www.k2vi.com _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org