> You'll need to add code to the adapter and unknown object classes in the same 
> file to complete the 
> support.  Take a look at, for example, the generated wrapper code for 
> osg::Group::replaceChild for 
> a model of what the code should look like.

oops... I missed the ___NodeCallback_adapter and 
___NodeCallback_unknown_object_ classes... The first one seems to deal with 
what puzzled me.
Right on : it works !!

> It sounds like the generator may be picking up an old or wrong 
> osgwrapper_osgSim.dll for some reason.  

> If you set the environment variable OSG_NOTIFY_LEVEL to DEBUG before 
> executing the generator it'll 

> cause the OSG DLL loader to tell you exactly which wrapper DLLs are being 
> loaded.



Again you're right : the generator took the osgwrapper_osgSim.dll in the 
location pointed by my Windows Path, not by the OPENSCENEGRAPH_X86_DIR.

Since I have multiple versions of OSG on the computer, you see the mistake...

However that local OSG copy patching is just a a quick-and-ugly solution, as 
you wrote. I'll keep an eye on osgIntrospection roadmap and even try to see if 
I can help (even if I'm much more familiar with .NET System.Reflection and 
System.Attribute classes -- not responding portability issues, even if Mono 
exists -- to deal with interface discovering issues).  



Everything works perfectly well knowing that, thanks a bunch !!

I think I get the whole thing now. 



Thanks a lot again.



-- 
Christophe Médard
Société OKTAL (http://www.oktal.fr)
2 impasse Boudeville
31100 Toulouse (France)
Tél. : (+33) 5 62 11 50 10
Fax : (+33) 5 62 11 50 29

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to