Hi, I would like to display text with constant size in pixels, so I have used CharacterSizeMode as in the simple code sample below:
///////////////// code start #include <osg/ref_ptr> #include <iostream> #include <osg/Geode> #include <osgText/Text> #include <osgText/Font> #include <osgViewer/Viewer> osg::ref_ptr<osg::Node> createSceneGraph() { //this create geode with text "C++" osg::ref_ptr<osg::Geode> textGeode = new osg::Geode; osg::ref_ptr<osgText::Font> font = osgText::readFontFile("fonts/arial.ttf"); osg::ref_ptr<osgText::Text> text = new osgText::Text; text->setFont(font.get()); text->setFontResolution(256,256); text->setText("C++"); text->setAxisAlignment(osgText::Text::SCREEN); text->setCharacterSize(500); //this is the problem text->setCharacterSizeMode(osgText::Text::SCREEN_COORDS); textGeode->addDrawable(text.get()); return textGeode.get(); } int main(int, char **) { osg::ref_ptr<osg::Node> root = createSceneGraph(); osgViewer::Viewer viewer; viewer.setUpViewInWindow(0,0,1000,300); viewer.setSceneData(root.get()); return viewer.run(); } ///////////////// code end But the problem is that the text is contracted. It has right proportion only when I use squere window. I could see the same efect also with the osgtext example (more clearly if you use higher aspect ratio window). I am using widescreen display but it should be no problem. Did I forgot something or is it standart behaviour when using SCREEN_COORDS? And also the real text size is not what I requested (500 pixels). Here is image of the sample window: http://www.cotopaxi.cz/m/text.jpg Thank you, Martin _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org